Diversity & Inclusion Training

Research-driven role-play games that address individual and organisational biases, with measurable learning and impact.

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Why choose TiLT?

We develop customised diversity and inclusion training games, that provide measurable impact to improve bias.

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Role-play works

Learners build lasting empathy and awareness of the experiences of people who are different from themselves.

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Learn by Doing

As adults, we retain 10% of what we read and 20% of what we hear. When we learn by doing, we retain 90%.

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Lasting change

TiLT focuses on individual and organisational unconscious biases to achieve lasting transformation.

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Measurable
benefits

Individuals receive awareness scores and progression feedback. Organisations receive progression tracking and insights for change.

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Cost-effective

Digital role-play is a cost-effective way to provide impactful training to everyone in the organisation.

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Safe exploration

Sensitive topics can be explored in a safe way through taking the perspective of different characters.

An icon representing Role Play

Role-play works

Learners build lasting empathy and awareness of the experiences of people who are different from themselves.

An icon representing Lasting Change

Lasting change

TiLT focuses on individual and organisational unconscious biases to achieve lasting transformation.

An icon representing Learn by Doing

Learn by Doing

As adults, we retain 10% of what we read and 20% of what we hear. When we learn by doing, we retain 90%.

An icon representing Measurable Benefits

Measurable benefits

Individuals receive awareness scores and progression feedback. Organisations receive progression tracking and insights for change.

An icon representing Cost effective

Cost-effective

Digital role-play is a cost-effective way to provide impactful training to everyone in the organisation.

An icon representing Safe Exploration

Safe exploration

Sensitive topics can be explored in a safe way through taking the perspective of different characters.

What We Do

We develop research-driven curricula around unconscious and organisational biases, embedding learning objectives into digital role-play games with assessment and measurement.

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01.

We develop curricula and storylines that address the needs of the respective organisation through:

  • Experiential data gathered through surveys and in-depth interviews.
  • Social science research in the areas of gender, sexuality, race and ethnicity.
  • State-of-the-art training in these areas in different sectors and across the world.
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02.

We embed each curriculum into a digital role-play training game.

  • The characters and events in the game are fictional, but are reflective of authentic scenarios that can occur in the organisation.
  • The decision-tree structure of the game is designed to be representative of the decisions individuals can make.
  • Each decision in the game is scored and given qualitative feedback.
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03.

We track and measure progress.

  • Individual learners get a score before and after the game, indicating the progress they made through playing the game.
  • Organisations get a summary dashboard illustrating cumulative and anonymised progression of the awareness levels within the organisation.
  • Organisations longitudinally track customised metrics to monitor the impact of TiLT training.
A graphic of a proposed game dashboard

Play Demo

Play the TiLT University Game, developed for our trial partner Trinity College Dublin. Role-play as Anu and Mike as they navigate their first year at university.

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